Splitting .zng Headers: A Guide To Efficient Code Generation
Discussion
Hey guys,
With the merging of #43, there's a growing possibility of generating massive generated.h
files. To tackle this, we need a system that supports splitting generated.h
into multiple headers. Let's dive into the details and explore how we can make this happen.
The Challenge of Massive generated.h
Files
As our projects grow, the generated.h
file can become unwieldy, making compilation slower and the codebase harder to manage. We need a solution that allows us to break down this large file into smaller, more manageable chunks. One approach is to create a separate header for each crate that contributes symbols to the ZngurSpec
. This method, while conceptually simple, faces some practical hurdles.
The Complexity of Symbol Re-opening
One of the main challenges is that symbols, especially those from the standard library (std
), can be "re-opened" in different .zng
files. We want each .zng
file that re-opens a symbol to have its Foreign Function Interface (FFI) code in the crate's generated header. This means we need a way to track which .zng
files mention which symbols.
Tracking Symbols and Creating Headers
To achieve this, we need to track which .zng
files mention specific symbols. Once we have this information, we can create a header for each set of headers that mention common symbols. This internal, "shared" header will then be included by each individual header, creating the desired effect. Let's look at an example to illustrate this.
Example Scenario
Consider the following .zng
files:
a.zng
mod ::std {
type option::Option<i32> {
#layout(size = 8, align = 4);
constructor None;
constructor Some(i32);
}
}
type Box<dyn Fn(i32) -> i32> {
#layout(size = 8, align = 4);
}
In this file, we define an Option
type with constructors None
and Some
, and a Box
type for a function that takes and returns i32
.
b.zng
mod ::std {
type option::Option<i32> {
#layout(size = 8, align = 4);
fn unwrap(self) -> i32;
}
mod vec {
type Vec {...}
}
}
Here, we extend the Option
type with an unwrap
function and define a Vec
type.
Generated Headers
Based on these .zng
files, we would generate the following headers:
internal/generated/ab.h (Not Exposed to Users)
// internal/generated/ab.h
// Insert `option::Option FFI` here
This internal header includes the FFI for option::Option
, which is shared between a.zng
and b.zng
.
generated/a.h (Exposed to Users)
// generated/a.h
#include <internal/generated/ab.h>
// Insert `Box<dyn Fn(i32) -> i32>` FFI here
This header includes the shared header and adds the FFI for Box<dyn Fn(i32) -> i32>
. It's the header that users of a.zng
would include.
generated/b.h (Exposed to Users)
// generated/b.h
#include <internal/generated/ab.h>
// Insert `Vec` FFI here
Similarly, this header includes the shared header and adds the FFI for Vec
. Users of b.zng
would include this header.
Benefits of Separate Headers
By splitting the generated code into separate headers, we achieve several benefits:
- Reduced Compilation Time: Smaller headers mean less code to parse and compile, which can significantly reduce compilation times.
- Improved Code Organization: Breaking down the generated code into logical units makes the codebase easier to navigate and understand.
- Reduced Dependencies: Changes in one
.zng
file are less likely to trigger recompilation in other parts of the project. - Easier Maintenance: Smaller files are easier to maintain and debug.
Implementation Strategy
To implement this, we need to:
- Track Symbol Usage: Keep track of which
.zng
files mention each symbol. - Identify Shared Symbols: Determine which symbols are shared across multiple
.zng
files. - Generate Internal Headers: Create internal headers for shared symbols.
- Generate Public Headers: Create public headers for each
.zng
file, including the necessary internal headers.
This approach ensures that we generate efficient and maintainable code while addressing the issue of massive generated.h
files. Let's explore these steps in more detail.
Detailed Implementation Steps
Let’s break down the implementation into more manageable steps:
-
Symbol Tracking Mechanism:
- Keyword: Symbol Tracking
- We need a robust system to track where each symbol is used. A straightforward approach is to use a hash map where keys are symbol names, and values are sets of
.zng
file paths. This allows us to quickly look up all the files that mention a particular symbol. - When the Zngur compiler processes a
.zng
file, it updates this hash map. For every symbol encountered, the compiler adds the file path to the set associated with that symbol. This ensures we have a comprehensive record of symbol usage across all files. - For example, if
a.zng
andb.zng
both mentionOption
, the hash map would storeOption
as a key, with a value set containing paths to botha.zng
andb.zng
. This information is crucial for the next steps.
-
Identifying Shared Symbols:
- Keyword: Shared Symbol Identification
- Once we have the symbol usage data, we need to identify which symbols are shared among multiple
.zng
files. We can iterate through the symbol usage hash map and identify symbols associated with more than one file path. These symbols are considered shared and will be placed in internal headers. - For our example,
Option
would be identified as a shared symbol because it is used in botha.zng
andb.zng
. Symbols likeBox
(used only ina.zng
) andVec
(used only inb.zng
) would not be considered shared. - Identifying shared symbols is a critical step in minimizing code duplication and ensuring that common FFI code is grouped logically.
-
Generating Internal Headers:
- Keyword: Internal Header Generation
- For each set of shared symbols, we generate an internal header file. These headers are not intended for direct inclusion by users but serve as a repository for common FFI code. The naming convention for these headers could follow a pattern like
internal/generated/ab.h
, whereab
represents that the header is shared betweena.zng
andb.zng
. - The content of these headers includes the FFI declarations and definitions for the shared symbols. In our example,
internal/generated/ab.h
would contain the FFI code forOption
. This approach ensures that the FFI code for shared symbols is centralized, reducing redundancy and making maintenance easier.
-
Generating Public Headers:
- Keyword: Public Header Generation
- For each
.zng
file, we generate a public header file that users will include in their C++ code. These headers include the necessary internal headers and contain the FFI code for symbols unique to the.zng
file. - For
a.zng
, the generated headergenerated/a.h
would includeinternal/generated/ab.h
and contain the FFI code forBox
. Similarly,generated/b.h
would includeinternal/generated/ab.h
and contain the FFI code forVec
. - This structure ensures that each public header only contains the code relevant to its corresponding
.zng
file, plus the shared code from internal headers. This modularity reduces compile times and improves code organization.
Benefits Revisited
Revisiting the benefits, this implementation strategy effectively addresses the initial concerns and provides significant advantages:
- Reduced Compilation Time: By splitting the generated code into smaller, logical units, we minimize the amount of code that needs to be parsed and compiled for each file.
- Improved Code Organization: The separation of shared and unique symbols into internal and public headers enhances the structure and maintainability of the generated code.
- Reduced Dependencies: Changes to a shared symbol’s FFI only require recompilation of the files that include the corresponding internal header, rather than the entire project.
- Easier Maintenance: Smaller, focused headers are easier to understand, debug, and maintain.
Conclusion
Implementing separate headers for imported .zng
files is crucial for managing large projects and ensuring efficient compilation. By tracking symbol usage, identifying shared symbols, and generating internal and public headers, we can create a more modular and maintainable codebase. This approach not only solves the immediate problem of massive generated.h
files but also lays the foundation for future scalability and maintainability. This detailed strategy ensures that the Zngur compiler can handle projects of any size with ease.
Additional Information
HKalbasi, zngur